These punches are unblockable, so go crazy for the martial artists and they work great at whittling down an enforcer’s armor, thugs who use a shield are no match as well. Arkham City on normal, and new game plus. If you decide to attack the thug you just pulled in with your Batclaw, Batman will perform a stylish clothes line attack that’ll leave him without his weapon, stunned and on the ground. There is also an upgrade to make it into a cluster attack that’ll stun a group of thugs. Freezing their legs they’ll try to free themselves for a moment of time. This is a fancy way of saying you can happily string enemies up on gargoyles or other vantage points and dangle them until they fall unconscious. Good to stun the bigger boys and take down the weaker ones. Disabling weapon crates is very handy. The gel lets you know how many targets are near it and will be affected when it goes off. You’ll still have them run over there and try and open the crate but instead they’ll yell about the crate being locked and needing a key and become more and more desperate to open them when you’re whittling down their friends.
Explosive Gel – this little number is great for when you are easily out numbered. You can use this to plan out knocking over two more dangerous enemies.(like one with a gun and a shield). With further upgrades to their strength they can be a force to be reckoned with. They work well tossing at the beginning of a fight or build up your multiplier and having their enhanced strength go to work. Armored thugs will be blown back, stunned and on the ground for a long period of time. Some of these will either be the same from City or simply re-skinned but do the same action. (You can also get the disarm technique). They work with momentum of the free-flow combat. Once they reach their capacity you can release the charge and deliver electrified punches to your enemies.
Smoke Pellet – I am unsure if this weapon has a quickfire option, but it works even best before jumping into a crowd of enemies. The game teaches you early in Arkham City their quickfire option. For combat you can ‘soft target’ meaning you can simply highlight an object or person you want the claw to hit. Perfect to help finish or change your attention elsewhere in the fight.
Free flow works very well when keeping momentum up and a fist in every face of a thug.You’ll want to keep moving as much as you can and jumping around from foe to foe.
Arkham City Gadgets
Now a great thing to do in both origins and city is to test out what each gadget does, who they affect the best, and later employing them in combat with the Quickfire Button.
Freeze Blast – these handy grenades can be use to freeze a single thug solid. I also found the Freeze Blast very easy for the Riddler’s informants. Instead of being frozen solid for single target the thugs are webbed in a cocoon of glue and they’ll make comments like “Can’t move!” “What is this stuff?” There is also a cluster feature to it as well.
So! You want to get better at beating thugs down with your fists eh? Well you’ve come to the right place my friend! I’ve played Arkham Asylum on normal and hard difficulties. A thug that’s been knocked down by you before a few times will be knocked out for good with a multiplied damage batarang. A good way to keep them off your back until you can approach them or kick them in the face and make them drop it.
Batarang – Batman’s greatest and most used gadgets. Played Arkham Origins on Normal, new game plus, and I am the night mode. Safe to say, I’m a bit experienced with the free-flow combat the Arkham games use.
Starting off – Understanding
Alright, first order of business is explaining how the combat works in City and Origins works. The more people you punch the batteries begin to charge up. They’ll be stunned by the smoke and prance around throwing fists blindly. Their gun will recoil in the air and make them empty several rounds. You can upgrade it to be higher tension cables. It works by firing a single ‘claw’ it shoots out both ends that create a wire when you need to reach a higher place. This can make them fight each other unintentionally and you can drop in at the perfect timing to catch them all off-guard.
Disruptor – Used to knock out electrical devices, disable guns, and from an upgrade can even be used to disable weapon crates . One quickfire shot and pressing the button again will cause it to detonate. It’ll leave guys on the ground and dazed for several seconds. It’s free flow combat, not quite on the same level as Asylum.
Remote Grapple – My favorite Gadget from Origins. When you shoot it at another person or item (like an explosive canister) it’ll fire to the ‘soft target’. You even have your own take down for a frozen thug.
Thugs will be in greater numbers, they’ll make use of shields, tasers, guns, armor, sharp weapons, and in origins’ case martial artists and the enforcers.
Remote Electrical Charge – that is employed in City is very useful for fighting thugs with armor and guns. If you shoot it at a thug who is using a gun it’ll cause them to misfire. You acquire it from Deathstroke. It can be used to pull in an unfortunate thug that also could be the most dangerous of the group. Keeping them safe and unable to attack you till you’ve dealt with any surrounding enemies. They can also be good to knock a foe back, right before jumping at him.
Shock Gloves – Your buddy Electrocutioner see here